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Shipwrecked; The Myrmidon (formerly "Power Armoured")

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    Recruiting Shipwrecked; The Myrmidon (formerly "Power Armoured")

    Here we are, everyone. This is what I've come up with. Hope you all like it.

    :::

    There are a number of interstellar nations; currently, the largest is the Federation of Allied Species (more commonly just "the Federation"), who gained that position as a result a war against the Skarra Empire following the Empire's invasion of Federation worlds. The war resulted in the Empire collapsing, and its constituent world either joining the Federation, or form a small, independent nations of their own.

    Everyone's free to make star nations as origins for your characters.

    Tech-wise, the setting has laser and particle-beam weapons (with “Pulse” weapons being a subset of particle beam weapons that fire “packets” of particles rather than beams; some can act as both, and are called “projector” weapons), as well as an energy-shield technology called “Active Barrier”, which detects incoming projectiles, energy beam, and particle beams and projects a brief light-wave barrier in front of the attack.

    FTL is via “Phase Drives”, a transdimensional drive that kicks a ship very slightly out of phase with the rest of the universe. This allows a ship to surpass light-speed, typically reaching velocities of approximately ten light-years per day. The drive cannot function within a significant gravity well, such as inside of a planet’s lunar orbit; a ship that tries will transition, before re-emerging into normal space a few hundred kilometres away (depending on the local gravity well). A ship will also be pulled back into normal space if it hits a gravity well; ships will typically try to aim right for one, in case they can’t disengage their drive in time.

    Drive failures are uncommon, and typically quite safe, as usually the ship is immediately pulled back into normal space; however, on very rare occasions, the drive fails catastrophically, and dumps far more energy into the drive than it can handle from a material standpoint.

    This phenomenon (called a “Runaway”) causes the ship to slide further away from normal space, which kicks its velocity up dramatically; this can cause a ship to potentially travel hundreds of light-years before the drive components fail and the ship is dragged back into normal space. A Runaway makes for a rough ride, though not dangerously so, but can also cause a ship to be pulled back into normal space far further into a gravity well than normal.

    Our characters are members of a mercenary unit, the Star Storm Armoured Infantry, aboard the Avenger-class Assault Transport, the Myrmidon, when she suffers a Runaway.


    Character sheet:

    Name:

    Age:

    Gender:

    Species:

    Appearance:

    Preferred outfit: (Not your armour)

    Background:

    Power Armour model:

    Power Armour appearance/features:


    Example/my character:


    Name: Kimrith Varainier

    Age: 35

    Gender: Male

    Species: Crystal Dragon

    Appearance: A tall, lean dragon with semi-translucent cyan scales that faintly reveal the skin underneath, a rectangular snout with a pair of whiskers hanging from just behind his nose, jet-black horns. His eyes are amber, with slit pupils and a blue ring around the edge of the iris that glows faintly when he’s conscious, and brightly when he’s riled or excited. Similarly, parts of his body such as his the edges of the elaborate display frills behind his jaw and on his tail, as well as the trailing edge of his wing membrane, glow blue-white under the same conditions.

    Preferred outfit: A light-blue short-sleeved button-up shirt worn open over a close-fitted black long-sleeve and jeans, with black combat boots and a wrist-mounted Comlink. He keeps ornamentation light, typically only a pendent, with his favourite being a simple piece of cut obsidian.

    Background: While still fairly young for his long-lived species, Kimrith is a military veteran, having served with the Federation Marines during the war with the Skarra Empire, though he doesn’t appear so at first glance due to serving as a power-armour trooper. He was raised on a colony world not far from the border with the Empire, which came under threat during the invasion, prompting him to enlist. Kimrith was never injured in combat, due to being trained as Armoured Infantry, a role in which he served with distinction through the war and rose to the rank of Sergeant Major prior to his retirement when his term of service ended. He subsequently founded, and now leads, the Star Storm Armoured Infantry, who have proven themselves as an effective, if currently small, elite unit.

    Power Armour model: Drakus Arms Storm Striker Mk II (customised)

    Power Armour appearance/features: A sleek, streamlined mediumweight suit with a digitigrade stance (compared to its pilot’s plantigrade), clawed manipulators, an Active Barrier, and large, armoured wing covers at can be deployed to additionally serve to aerodynamically augment the suit’s jump capabilties into full flight, though only for short periods.

    The suit has a protruding breastplate and a backpack, containing the suit’s life-support, electronics, communications equipment, and some of its magnetoplasmadynamic jets. The communications equipment has been augmented at Kimrith’s request, making it easier for him to stay in contact with the team. The twin micro-fusion power cores are also mounted in the backpack.

    Two nacelles containing plasma jets are mounted behind the hips. These can be moved freely at neural control, giving a greater degree of control to jumps.

    The helmet’s “visor”, a black “glass” plate that can display a pair of glowing “eyes” on command, contains an array of sensors and micro-cameras to provide vision for the wearer. It can be lifted away to reveal a second, clear visor made of industrial sapphire; this is a backup measure in case the main visor is damaged badly enough that the wearer’s vision is impeded.

    The suit also has four modular weapon hardpoints, one mounted on each forearm, and two more mounted on small arms on the backpack. Kimrith keeps the weapons mounted fairly light; a pair of particle pulse rifles on the forearms, and a pair of micro-missile launchers on the backpack mounts. He additionally usually carries a Heavy Particle Projector Rifle (normally an infantry support weapon on the scale of a heavy machine gun or anti-material rifle, though some larger species use them as marksman rifles) in his suit’s manipulators.
    Last edited by Arratra; 07-06-2018, 03:14 AM.
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  • #2

    Okie, here's mine. I'm going to for playing an anthro North American cougar this time.

    Like, gonna be interesting not playing a horse.
    • Name: Aaron 'Grim' Cartwright
    • Age: 44
    • Gender: Male
    • Species: North American Cougar
    • Appearance: Sandy colored fur, predominant, with white torso anterior, under chin, butt cheeks and armpits. Darker brown markings under the eyes, same with tops of the ears and the end of his tail. His eyes are golden brown. Pawpads are red clay in color, on both hands and feet. He is plantigrade. He has a strikingly mature appearance. Not hard-bitten, not an obviously old campaigner just out looking for action, but as a soldier who is aware that doing the right thing can make a difference.
      • Height: 1.83 meters (exactly 6 feet)
      • Weight: 95.2 kilograms (approximately 210 pounds)
    • Preferred outfit: Tends to wear surplus military clothing. It lasts longer. In these, he prefers desert fatigues and combat boots.
    • Background: Retired Master Sergeant from the Federation National Forces. After the war, there wasn't much a strictly combat soldier could do in the private sector, or at least make any decent money at it, so he decided to go into mercenary work. He tends to be choosy about the contracts he hires on for, though - his motto being: 'Only if They Deserve It'. In other words, he won't hire on as a corporate goon, but will readily take on jobs to assist freedom fighters, fancying himself as championing the oppressed. He is also especially fond of rescue missions. Another favorite is order-restoration.

    Power Armour model:
    Click image for larger version  Name:	GrimsPA.png Views:	1 Size:	115.6 KB ID:	56105
    Aggressor Mark-IV Armor Platform





    Power Armour appearance/features:

    Appearance:
    • The suit is plantigrade in appearance. It simply outlines its wearer, if giving him of course, a bulkier appearance. The helmet's visor is light-reactive, changing to amber or darkening entirely dependent upon light levels or the wearer's preference. It can alternately be made transparent. In shape, the suit loosely resembles an American football player's uniform. Broad shoulders, thickening in the thigh areas and so on. The suit's main power cells are located in the thighs and buttocks. The suit is dark brown to dull copper in color.

    Concealment and Lockon-Impedance Functions:
    • Camouflage: The suit's exterior possesses the ability to adapt to its surrounding's color and temperature. If the wearer's intent is to hide, he can activate this function. In full 'Hide' mode, the suit's power cells will go into 'Sleep' mode, all systems will be reduced to minimal power levels, and the suit's exterior will adapt itself to the terrain's color and the surrounding temperature, effectively making it invisible to almost all sensors. For maximum effect, the wearer can crouch under or behind cover or find ground features and lie prone, such as in a ditch or within rubble, etc.
    • EM-Jamming: The suit employs an active EM-jamming suite. During active combat, when this function is activated, it makes it difficult for enemy medium to long ranger targeting sensors to achieve an accurate lock. It will do little for line-of-sight tracking and good old fashioned crosshairs, of course, but for things like long-range weapon's lock and missile lock, it makes the suit virtually impossible to hit.

    Power:
    • Power Cells: Uses ultra-dense lithium-magnesium power cells. On a full charge, the suit can be operated for 450 hours in non-aggression mode. In full aggression, the packs will last approximately 120 hours, dependent upon severity of use, terrain and so on.

    Movement and Propulsion:
    • The suit uses electro-muscles for propulsion and movement. It has a top running speed of 90kph. Maximum leaping distance of 30 meters [in 1 G] and can lift upwards to 500 kilograms
    Sensors and other Specialized Electronic Systems:

    Along with the usual list of sensors found on almost every suit of modern power armor, the Mark-IV has the following additional features:
    • Fully integrated targeting system: It automatically interfaces and syncs with any weapon of sufficient tech level, presenting the armor's wearer with full weapon data, which includes ranges, power level and full HUD targeting capability
    • UCAV Mini-Bird: A small drone which launches from a recess in the armor's back, it can provide the armor's wearer with aerial footage. Flight time 2 hours. Maximum speed 400 kph. Maximum range from controller, 30 kilometers
    • Full sync ability with friendly units: The armor can be slaved to any other armor, or slave any other armor to its systems. This is usually done to precisely coordinate firepower of a combat unit
    • Sneak-Bot Suite: This system releases a series of tiny, crab-shaped, self-propelled miniature robots. They are equipped with infrared and other sensors, also possessing the same stealth capabilities as does the armor. They have an operating range of 6 hours. They can operate up to 2 kilometers distance from their host armor


    Weaponry
    • Hyper Rifle (Atom Laser) - Fires half-second bursts. Designed specifically to punch through Active Barriers. It has its own dedicated power cell. Fires 50 times from a full charge. It is recessed in the left forearm. Effective minimum range: 2 meters. Maximum range - line of sight or 50 kilometers [atmosphere] and 2000 kilometers [vacuum]. The dedicated power cell can be recharged from the suit's main power cells. For every 10 shots of recharge, the suit gives up 3 hours of functionality. Each recharge stage takes 3 minutes.
    • HV-Vixen Multi-Utilization High-Velocity Missile System: Carries 20 missiles. Each missile is 60 centimeters in length and weighs 2.2 kilograms. The launcher mechanism is mounted on the suit's left shoulder. The missile is propelled from its respective launch tube by a magnetic pulse. Thereafter an ultra-refined hydrocarbon propellant ignites, propelling the missile at 6 G's (point-6 kilometers [2000 feet] per second. It has an effective minimum range of 75 meters. Effective maximum range is 5 kilometers (surface line of sight - 30 kilometers for aerial applications [atmosphere] and 600 kilometers in vacuum) Missile explosive payload is ultra dense hydrogenated magnesium sulfide - which delivers 50 MJ [mega-joules] of detonation force (approximately equal to 25 kilograms of TNT)
    • Class-VIII Particle Lance: - Has its own dedicated power source. Can fire 16 shots on a full charge. This weapon was designed specifically to take out larger armored targets. It can punch through 20 centimeters of steel armor, 15 of carbon armor, and 10 of ferro fibrous. It has a minimum safe firing range of 30 meters. Maximum ranges are: 5 kilometers [atmosphere], 250 kilometers [vacuum]. While this weapon is very powerful, the particle stream starts to lose cohesion at longer ranges. Beyond its maximum effective ranges, it starts halving in damage potential for every 30 meters [atmosphere] and 120 meters [vacuum]. The weapon is mounted on a fold-able gimbal on the suit's right shoulder. Also, like the hyper Rifle, the particle lance's power cell can be recharged from the suit's main power cells. Every 4 shots of recharge though, costs the armor 7 hours of functionality. Each recharge takes five minutes.
    • 50-caliber rotary machine gun: mounted under the suit's right forearm. It utilizes standard propellant-driven ammunition. It can be switched from full auto to single shot or 5-round bursts. It can load any munition of the correct caliber. Typical applications are standard, caseless rounds, crowd-control soft rubber bullets, or armor-piercing munitions. What can be loaded into the magazine is up to the theater of engagement or simply up to the imagination of the user. And of course, what is available. The magazine holds 2000 rounds. It is mounted against the small of the armor's back.
    Attached Files
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    • #3

      I'll be drawing up a character here shortly. I'm just trying to nail down all the details. Something tells me I'll still be a bird, though.
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      • #4

        Looks good, Rick, and I'm looking forward to what you make, Daryn.

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        • #5

          I did some work on my character today. I hope that I can finish it this weekend. I want to have a fleshed out character, especially the armor, as it seems Rick and Arratra both have a good bit of detail into theirs. So I'm trying to make mine as cool, but also fit the sort of character I'll be playing.
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          • #6

            Take your time, Daryn. I'll use the opportunity to start prepping the starter post.

            Edit: Rick, from the sounds of it your character would likely be a lone mercenary hitching a ride on the Myrmidon (a ship headed out in the general direction he is) rather than be a member of the Star Storm Armoured Infantry. Does that sound right to you?
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            • #7

              Alright, well here's my character. I hope this is okay. Let me know if any changes need to be made.

              Name: Allyn "Wynd" Ryder
              Age: 40
              Gender: Male
              Species: Black Gyrfalcon
              Height: 1.77 Metres (5'8")
              Weight: 41kg (90lbs)

              Appearance: Allyn is very literally a walking grayscale figure. With black feathers, deep black eyes, light gray beak and talons, one couldn't help but ask "How much more black could he be?" The answer is, not much. His colouring gives him a slightly sinister look, though that does not at all reflect in his personality.

              Preferred outfit: He wears mostly casual clothing. Slacks, loafers, and button-up shirts. Typically wears augmented reality glasses. To go with his kit he also wears haptic gloves to interface with the glasses and other devices.

              Background: Allyn started his career as a computer security researcher. The money was good, and he enjoyed the challenge of breaking into systems to see if it could be done. After a contract went sour, he became jaded with the corporate security world and decided to make a change. There was a good bit of excitement and challenge to be found in Mercenary work, if he found the right company. What he wasn't prepared for was just how much he'd actually enjoy the work. The company paid well, sure, but there was a satisfaction to applying his skills in cyber-security in a practical way. He wasn't securing a corporation's data, he was helping to protect, secure, and save real lives. That was work he could get behind.
              Zephyr (Rev IV)
              Click image for larger version

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              Power Armour appearance/features:
              • Appearance
                • The suit was custom built and revised several times. It is normally a silver/gray color and contours to the wearer's frame. It does add a bit of bulk to an avian body, but it also offers far more protection than standard-issue body armor. The suit was constructed to be plantigrade, even though the wearer may not be. This was done for stability when running quickly.
              • Power
                • Foam Battery Packs: Power is provided by high-capacity Foam battery cells. These cells are capable of charging fully in less than 10 minutes, making them ideal for a suit where speed and stealth is the main purpose. The batteries are placed on the lower back of the suit, acting as a counter-weight for the equipment fitted on the upper-body. A full charge will last 300 hours in idle mode. Actively powering the weapons and other systems will reduce that to 90 hours, depending on use. They also have the advantage of not containing any flammable material. The trade-off is that they do not store as much energy as other battery technologies.
              • Comms/Cyber Capabilities
                • UCA: Universal Connection Adapter. A graphene filement that can be extruded from one of the suit's talons. The filament can mold to the shape of any connector and wire itself to the appropriate pin-out. Once extruded the filament cannot be re-used, so the adapter must be discarded after use. The filement is stored in small cartridges aove the suit's elbows.
                • SDR System: A software defined radio system allows the suit to configure its radio frequencies on the fly. This allows the team to use unique frequencies for every mission. It also allows for jamming of specific frequencies or interception of specific carriers.
                • AR Display: Virtual objects can be projected over the real world. This type of system has many names. Augmented Reality, Virtual Vision, Heads-Up Display, and many others. Video windows can be projected onto the wearer's field of view, a well as tactical data such as distances, temperatures, and the location of other teammates.
              • Mobility:
                • Wing Wraps: The Zephyr wraps the wearer's wings in nanofiber material. It allows for naturally-powered flight, increasing the strength of and reinforcing the wearer's own wing muscles and structure.
                • Thruster Kit: On the front and back of each limb are small thrusters. They are centrally located and their ector can be adjusted as needed. They are intended for small burst of extra speed, both on the ground or in the air.
              • Offensive
                • Projector Weapon: Mounted to the suit's right wrist is a projector weapon emitter. It can fire energy pules at a high yield, or a lower intensity sustained beam. Both of these will put a significant draw on the battery. The suit is configured to never let the battery get too low to sustain the wearer. This can be overriden in the options, but it's advisable to not do so.
                • Cutter: Mounted to the left wrist is a cutting beam emitter. This beam only has a maximum range of 1 metre, but it is very powerful. It's useful for cutting through access panel locks, doors, some types of armor if in close quarters combat. It's not recommented to rely on this as a weapon due to the battery drain and poor range, but it can serve as one in an emergency.
                • Talons: On the suit's hands and feet are Graphene-mesh talons. These talons are 10 times stronger than steel, but only weigh a fraction of what they would if they were forged steel. The talons on the suit's hands can be retracted if the wearer needs to do delicate work.
              • Defensive
                • Camoflage: The suit is capable of both optical heat signature masking. In full stealth mode, the suit will take on the colouring of the terrain around it, as well as masking the wearer's heat signature. If this mode is engaged at rest the power draw is minimal. If, however, it is used while in motion the power draw on the batteries is significant due to constantly having to change the light and heat projection.
                • Active Barrier System: The suit has two emitters, one front and one rear. Each of them is capable of providing a hemisphere of coverage. The barrier system uses a significant amount of power. Blocking one high-energy projectile or beam will drain 20% of a full battery's charge.
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              “Just when you think humanity has found the limits of stupid, they go and ratchet up the standard by another notch.” - Bob

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              • #8

                Originally posted by Arratra View Post
                Rick, from the sounds of it your character would likely be a lone mercenary hitching a ride on the Myrmidon (a ship headed out in the general direction he is) rather than be a member of the Star Storm Armoured Infantry. Does that sound right to you?
                If you want to make it that, I'm okay with it. Or he can be part of the mercenary company - whichever you most prefer. As to the suit, I designed it with 'Forward Recon' in mind. That's what the character did while in the Armed Forces. It is what he knows, so it is what he designed his armor platform around. It isn't to mean though that I was thinking of him as an outsider when I came up with the armor.
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                • #9

                  Originally posted by Rick Canaan View Post

                  If you want to make it that, I'm okay with it. Or he can be part of the mercenary company - whichever you most prefer. As to the suit, I designed it with 'Forward Recon' in mind. That's what the character did while in the Armed Forces. It is what he knows, so it is what he designed his armor platform around. It isn't to mean though that I was thinking of him as an outsider when I came up with the armor.
                  It wasn't the armour that made me think that; it's the "Only if they deserve it" thing. That being said, I think I'll go with him having joined only recently, if that works for you.

                  Also, your character looks good, Daryn.

                  I'll finish up the starting post, and get us going.

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                  • #10

                    Originally posted by Arratra View Post
                    ...I think I'll go with him having joined only recently, if that works for you.
                    Yeah, it's all good by me. I am thinking too that maybe he joined up with these guys because they share his moral compass.

                    Another interesting thought might be, is what if the whole stardrive mishap was caused by sabotage? The group failed to complete a mission before my character came aboard. They didn't fail it precisely, but decided to not complete it midway through. They discovered the contract was to take out an obstacle to the group's employer reaching a financial goal. The guy they were supposed to take out, turned out to be just an honest, hardworking businessman. Learning of this, the group said 'Nuh-uh' and returned their employer's deposit and told him where he could stick his future contracts. The guy retaliates.

                    Just thoughts again from the top of my head. If you used them, they could add an overall plot layer to the roleplay.
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                    • #11

                      It's an interesting idea (and I did briefly consider something similar). You'll need to wait and see for now, though.


                      RP thead's now up, though I forgot to give it a prefix (I'd intended to mark it open, recruiting). Whoops.
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